Sunday, 27 May 2012

Maya: Intro to Mental Ray Continued

Lighting Profiles: IES Lighting Information Files

Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes

Mental Ray: Round Corners Node

Depth of Field: Using Luminance Depth

Wednesday, 16 May 2012

Maya: N-Cloth Continued

NCloth Part 5: Custom Presets & Component to Component Constraint (Balloons)

NCloth Part 6: Tearable Surface Constraint (Marbles)

NCloth Part 7: Weld Adjacent Borders Constraint (Candy Bag)

Friday, 11 May 2012

Maya: Intro to N-cloth

NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)

NCloth Part 2: Netting (Indirect Deformation)

NCloth Part 3: Bouncy Castle (Cache Blending)

NCloth Part 4: Rope Bridge (Transform Constraints)

Sunday, 6 May 2012

Lighting & Rendering 3: Intro to Mental Ray Continued

Gallery Rendering Part 2: Render Layers

Using Ambient Occlusion with Displacement Maps

Sub Surface Scattering Part 1: Grapes

Sub Surface Scattering Part 2: Cartoon Shader

Ambient Occlusion Lighting & Light Decay