Friday, 21 January 2011

Digital Set Pipeline

Thumbnails
Concept art
Matte Painting
Untextured Model
Wireframe
Textured Model

Mental Ray

Ambient Occlusion

Z-Depth

Final 3D scene

2 comments:

  1. Just for future reference, turn off the Maya physical sun when doing an ambient occlusion pass. Ambient occlusion doesnt need any lighting or final gather, hence why it's come out slightly wrong. Other than that, great work. :D

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  2. Thank you I'll bear that in mind :)

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