Just for future reference, turn off the Maya physical sun when doing an ambient occlusion pass. Ambient occlusion doesnt need any lighting or final gather, hence why it's come out slightly wrong. Other than that, great work. :D
Thank you I'll bear that in mind :)
Just for future reference, turn off the Maya physical sun when doing an ambient occlusion pass. Ambient occlusion doesnt need any lighting or final gather, hence why it's come out slightly wrong. Other than that, great work. :D
ReplyDeleteThank you I'll bear that in mind :)
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