Saturday, 15 January 2011

UV Maps of My Final Scene

Since I've been an idiot and added so much detail to my scene I found myself struggling with the UV mapping. Some of the models were quite messy with a lot of unnecessary faces and vertexes. Now that everything's done with this I can now move on to texturing. Hopefully, it's not going to be too hard since most of the textures will be the same on the duplicated models.

Balcony parts

Column's shaft

Column's capital

Left bulding

Right building



Window parts

Window part

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