Friday, 24 February 2012

Transcription: Megan's Rendering Set Up

With Alan's help today we managed to bring Megan to life and make her look more 'healthy' in a way. I was fortunate enough to get some good advice on shaders, lighting and render set ups when it comes to making the character look organic.
I also got hold of a very nice velvet shader for the hat found in Creative which means I wont have to use fur which takes more rendering time.

This is the shading network I used for her which consists of a smpler info node, a mib_ambient occlusion material from the mental ray shaders and a ramp of her skin tone and specular colour.

1 comment:

  1. Hi Andrianna

    Drop the reflectivity on the skin shader (face). Make sure its zero.