Saturday, 31 December 2011
Thursday, 22 December 2011
Wednesday, 21 December 2011
Narrative: Mother Skinning Progress V1
So this is the Skinning of the Mother I've got up till now. There are a few tweaks that need to be done (including the shoes) but overall I think she's looking ok. I had problems with making her arm look less ragdoll-like, basically because of the geometry in the folds. I am also in the progress of skinning Tracy but she seems a bit easier to handle.
Monday, 19 December 2011
Maya: Cartoon Character Skinning Part 3 and 4: Shirt/Hands and Trousers
It took me a good while to understand skinning. I was about to give up on the tutorial when I decided to keep doing it until I get the hang of it and it worked. I first thought it was complicated math but I know it's more simple than that. I am so relieved I finally understood it :)
Wednesday, 14 December 2011
Monday, 12 December 2011
Thursday, 8 December 2011
Tuesday, 6 December 2011
Narrative: Tracy's Modelling Progress
So this is what I've got up till now and she's nearly finished. All that's left is the hands and some tweaking on the hair Dom suggested to make it more stylised. The mother will be quite similar to her so it would be sensible to use Tracy's head and tweak it to make it look more mature. After all mothers and daughters look alike.
Saturday, 3 December 2011
Wednesday, 30 November 2011
Narrative: Modelling Tracy (Eyes,Mouth and Eyebrows)
So here is Tracy so far. Her face is pretty round (most like a porcelain doll) and I kept her eyes big to make her a cute 10 year old girl. For now she look like an alien but I guess she will be much better with hair. I've got two versions of her one with eyelashes and one without. Which works best? :P
Tuesday, 29 November 2011
Monday, 28 November 2011
Postmodernism: Essay Notes and Links (after taking in Phil's Advice)
These are a few useful links and notes I found that should be great to consider in the essay. I will eventually gather more :)
Postmodern Essay NotesSunday, 27 November 2011
Narrative: House Modelling Process
In this Narrative Project I was given the task to model the house and the Characters of our Trailer/Animation. The house is an easy one to do but the real task is the characters. I hope I can do my best on this as I am not the most confident person in maya but my character modelling tutorials are doing well so I don't see why not.
So here is my first creative work on this project.
So here is my first creative work on this project.
Maya: Cartoon Character UV Mapping Part 1 and 2: Legs, Shirt and Arms
A special thanks to Jon Stewart for his online help with my geometry which made my UV mapping hard to do. One thing you need to know about UVs is: they will show even the tiniest flaws in your geometry so you better have a decent model to start with. Hope this will be a good lesson to me so I pay more attention in modelling. :)
Saturday, 26 November 2011
Evaluation of Unit 2: Character Design
To be very honest, this project was the one I was looking forward to since Year 1. I have always been interested in character design and having a professional to show us the hidden grammar behind characters was something I certainly anticipated. I wanted to make the most of these 10 weeks as you never know when we will get an opportunity like this ever again. I learnt so much during those 10 weeks but there is so much more ahead of me. And I believe I did make the most of it as I could see it from the feedback I got in my presentation.
So all in all I cannot wait to put the knowledge I grasped into my own characters, and of course turn them into 3D.
Note: Need to improve in presentation skills. Be more excited about my work.
Thursday, 24 November 2011
Wednesday, 23 November 2011
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