Sunday, 21 August 2011

Progress At last! (Head ring and body)

It took a while to develop but I think I am finally getting there :)
So this is the head ring which emerged from my previous alchemy experiments. It's like a flower combined with fish fins and a butterfly or something. Hmm...not sure how this works.Oh well..atleast it looks cool.


And thisis a rough sketch of my creature on land and swimming.
I would appreciate you comments :)


Head Ring Shapes (In Alchemy)

I really like the effects of alchemy, especially the first on which looks like a butterfly. Next step isto choose a design and define it in Photoshop. Time to give this creature a bit of shape and stop playing around with it.






Thursday, 18 August 2011

Research: Animals that regrow their bodyparts (Regeneration)

I remember seing this documentary once when I was younger that had to do with animals that could grow their limbs back, which I found fascinating. I emediatly thought of my creature as a transforming being that swims and generates limbs so it can fly and walk.
So here is a few animals that can grow whole body parts back and could use as reference for my creature.

Salamander

Lizard

Starfish
Crayfish
Worms

 
And an Awesome cllip I found. Exactly the way I want the legs to grow! :D

Wednesday, 17 August 2011

Advice from Concept Artist/Character Designer Brett Bean

In order to improve my painting and character designs I seeked for some advice from the professionals. So I e-mailed Brett Bean, an American character designer whose work I find really inspiring. So this is the advice he gave me and hoping to take with me :)


"Andriana,
I paint characters in a couple of ways.  One is to hand draw the contour lines and edges and then use it as the basis for the painting on a multiply layer.  Sometimes I'll cover the lines up with paint, sometimes they'll be hard line edges if the project dictates it.  I also just start painting sometimes in Photoshop.  And I've been known to start with a  black canvas and paint white silhouettes and color in from there.  Regardless of any method, silhouettes and the read of the character is the most important. I rarely work from grey scale with characters but will for environments.  not sure why, just something I started to do.  I am not a big custom brush user, too many artists use it as a crutch to define their design.  Design is all very much on purpose and I see far too many people allowing brushes to dictate their designs.  I use a few that remind me of pastels or other mediums but not much more than that.  Character should be developed like this (something I teach in my class):  Idea and silhouettes (lots of them) > tightened art of the best idea > color comp > finished design.  
 Finding your voice is hard to do because the world we live in now is go go go.  And it takes awhile to find out who you are and what you want to say.  Patience is the key.  Learn from others and just take all the nuggets of awesome you agree with and you start forming who you are.  A lot of artists emulate and just copy but if you want to define your own voice it will take time.  Anything is possible.  Be happy with how far you've come but not satisfied with where you're at.  Good luck, I hope this helps a little on your journey."

Cheers! "

Really good advice :D

This is Brett Bean's Blog if anyone is interested in his work. 
http://2dbean.blogspot.com/

Creature Body Designs (I am stuck. Suggestions please)



Yes  know it's been a while since I last posted something that had to do with my Summer Project as I was stuck for a while and didn't know how to move on. But I've been trying to be productive which I think it's the purpose of this project.
So, since I think I've got my head shape, I've been experimenting with body shapes based on different animals from horses and tigers, to flying fish and lion fish. I really don't know what's best. I want my creature to look graceful proud and not threatening. I am liking my first design and the pose of my 7th one. I really don't know. I would like some suggestions please :)