Sunday 27 November 2011

Maya: Cartoon Character UV Mapping Part 1 and 2: Legs, Shirt and Arms

A special thanks to Jon Stewart for his online help with my geometry which made my UV mapping hard to do. One thing you need to know about UVs is: they will show even the tiniest flaws in your geometry so you better have a decent model to start with. Hope this will be a good lesson to me so I pay more attention in modelling. :)



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