Wednesday, 1 February 2012

Transcription: Making a Pipeline (V1)

At the moment my mind is not settled yet to what I want to do. I know that I definitely want to focus on character performance so I am going to try and build it up using the pipeline we were given on the brief as an example.
I have also sent an email to a child minder that could help me out with finding a child to record its voice and eventually bring its thought to life. fingers crossed that I will be allowed to visit them , with the parents' permission of course.
So here is what I think my pipeline could be like:



Character Performance Pipeline 


Pre- Production: Visualising the Character and the world he/she is in
 
Project Start: Audio File recorded from a child 
Analysis: Visualising the child’s words into characters or worlds
Visual Research: How do children see the world through their drawings and descriptions
Art Direction: Shapes, Colour Pallets and Atmosphere
Concept Art:
1) Character Design: Making the character look like a child, simple design with circular shapes and vivid colours. The attention will be focused on the character’s performance rather than look.
2) Environment Concepts: Making a bland environment which come to life with the child’s words and expressions. How would the environments take shape according to what the child says.
Finalised Concept Art: Final Character Design and Environment Concepts to get into production
Editing: Make a clear storyboard to guide through the editing in Maya.
PreViz: Use basic models to pre-visualise the animation with camera animations and shot frames.

Production: Bringing the Character to life

Character Pipeline:
1) Modelling
2) UV Mapping and Texturing
3) Skinning
4) Rigging
5) Blend-shapes
6) Any possible dynamics (Hair or cloth)
Lip-Syncing: Taking the audio file and making the character use it.
Animation: Spending great time on animating the Character which is the most important part. Also any possible animations that will take place around the character (while he talks)
Lighting: Make the lighting simple or adjust it according to the mood.
Rendering: Render Passes (Beauty Pass, Ambient Occlusion Pass and any possibly Z-Depth)

Post-Production: Combining the Animation

Compositing: Combine any animation that were done separately.
Final Shot: Editing and Exporting
Delivery: The delivery of the final shot(s) and supporting material (any possible music or sound effects included)



And fingers crossed  :)

No comments:

Post a Comment