Sunday, 27 May 2012

Maya: Intro to Mental Ray Continued

Lighting Profiles: IES Lighting Information Files




Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes



Mental Ray: Round Corners Node




Depth of Field: Using Luminance Depth





Wednesday, 16 May 2012

Maya: N-Cloth Continued

NCloth Part 5: Custom Presets & Component to Component Constraint (Balloons)


NCloth Part 6: Tearable Surface Constraint (Marbles)



NCloth Part 7: Weld Adjacent Borders Constraint (Candy Bag)


Friday, 11 May 2012

Maya: Intro to N-cloth

NCloth Part 1: Flags (Ncloth, Collider, & Nucleus)


NCloth Part 2: Netting (Indirect Deformation)



NCloth Part 3: Bouncy Castle (Cache Blending)


NCloth Part 4: Rope Bridge (Transform Constraints)

Sunday, 6 May 2012

Lighting & Rendering 3: Intro to Mental Ray Continued

Gallery Rendering Part 2: Render Layers



Using Ambient Occlusion with Displacement Maps


Sub Surface Scattering Part 1: Grapes




Sub Surface Scattering Part 2: Cartoon Shader




Ambient Occlusion Lighting & Light Decay