Sunday, 6 May 2012

Lighting & Rendering 3: Intro to Mental Ray Continued

Gallery Rendering Part 2: Render Layers



Using Ambient Occlusion with Displacement Maps


Sub Surface Scattering Part 1: Grapes




Sub Surface Scattering Part 2: Cartoon Shader




Ambient Occlusion Lighting & Light Decay









No comments:

Post a Comment