This post pretty much sums up what I've been up to during my last year of studies at UCA. I've been working on a collaborative animated short called Kinnaree with Dayle Sanders as Mango Mercury studios and recently submitted our last piece of work for our 3 year Ba (Hons) Computer Generated Arts and Animation course.
Kinnaree was a major challenge for both of us. Taking up a project for the whole year was a wise decision which enabled us to spend more time on animating and explore pathways that half a year's project wouldn't allow us to do. One part of the project which was completely new to us was editing which is partly why Act 3 of the animation is not resolved at the moment. I've learned a lot through this project; like what it's like to be part of a team, professionalism in work, time management, art direction, editing, character performance and of course technical approaches in Maya and Mudbox.
A lot of the small errors in the animated short we submitted will be tackled during the next month and a half for the upcoming New Designers exhibition in London in July which I am very excited about. I am overly satisfied with our work so far and would never admit our decision to make this a year long project. The updated version of the animation will be uploaded on this space in July.
A lot of the small errors in the animated short we submitted will be tackled during the next month and a half for the upcoming New Designers exhibition in London in July which I am very excited about. I am overly satisfied with our work so far and would never admit our decision to make this a year long project. The updated version of the animation will be uploaded on this space in July.
Final (WIP) Animation
Technical Paper
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